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Column: Rust

by Ethan Carraway


 

Imagine a game where you wake up with nothing but the clothes on your body, a rock, a torch, with bases all around you and animals that run wild.

You find yourself at a place called “outpost” and you try to talk to the natives but they don’t budge. Suddenly, another player runs up to you and you ask that player where you are. He says “Welcome to Rust."

Rust is a multiplayer survival game where you fight your way to the top of the food chain with different bases, strategies for fights, and a whole lot of luck. The easiest way to get started is to find some teammates or play with some friends to gain resources faster and to upgrade your gear quicker. There are some easy ways to get to the end game but the hardest one is the most rewarding: snowballing. Snowballing is a way to gain loot in the game by taking low tier loot and weapons and either sneaking up on a high tier player and taking them out or just getting lucky. When done successfully, snowballing is a surefire way to get yourself a good start but it can backfire easily if you let the people you try to snowball off of find your base which brings me to my next part of the game, base building.

If you want to secure all of your good stuff like components and materials, you need a base. Almost everyone who plays Rust tries to get a good starter base down within the first 20-30 minutes, depending on luck and skill. An easy way that people describe basic base designs in Rust is using the grid building system. If there are 2 columns of 2 squares, it is called a 2 by 2. If there is a base with 1 column and 2 squares, it is a 2 by 1. This should help you build a good starter base in case there is no time to plan one out.

One of the biggest factors in this game that could either make or break your day in Rust is other players. Sometimes players will hit the luckiest shot on you and sometimes you hit the luckiest shot on them there is no in between. The hit registration in Rust can be a bit broken sometimes, so my word of advice is to never back down from a fight unless it would be beneficial to do so.

The final part of the game that can change the course of a server’s players are monuments. A monument is a non-player made structure or structures where you can find loot, recycler machines, gambling, vending machines, research tables, repair benches, and a lot more. Most of the things I listed here - like gambling and vending machines - can only be found in safe-zone monuments like bandit camp and outpost. Any other monuments are free game for eliminating other players. Some monuments can give low tier loot that has a possibility to be good and some are designed specifically for combat or for fighting one of the several bosses in the game. That’s right: bosses play another major role in if a player does good or not. As of right now, there are only three bosses: a tank called Bradley, which drops three high-tier crates when defeated, the Apache Attack helicopter, which drops four high-tier crates, and the Chinook helicopter, which drops a singular crate that takes fifteen minutes to open and gives mostly mid-tier loot. The Chinook can only drop a crate at a monument, so the combat at a crate spawn is crazy.

This concludes my guide for anyone who wants to start Rust. Rust is on Xbox, Playstation, and PC but the console versions are extremely delayed in updates compared to PC so I suggest that you get the PC version. Anyways, Rust is innovative, fun, and a great way to get started in the gaming community.


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